The Department Lobby environment is used as the tutorial level to the game, with different aspects of the environment designed in order for the players to perform certain tasks.
I was responsible for modelling, texturing, and detail set dressing the environment.
Our level designer set up the lighting for the scene and also did the first pass of the set dressing.
This was the first level that I modelled for the game, and due to its relatively small size and simple design I did not utilise modular panels to make up the walls, that method was applied on the larger levels where applicable.
The environment and assets were modelled and textured using Maya, Substance Painter and Photoshop.
And was rendered in Unity.
Project: Nightlight on Steam
https://store.steampowered.com/app/2200330/Project_Nightlight/