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Department Lobby |Environment| Project: Nighlight

The Department Lobby environment is used as the tutorial level to the game, with different aspects of the environment designed in order for the players to perform certain tasks.

I was responsible for modelling, texturing, and detail set dressing the environment.
Our level designer set up the lighting for the scene and also did the first pass of the set dressing.

This was the first level that I modelled for the game, and due to its relatively small size and simple design I did not utilise modular panels to make up the walls, that method was applied on the larger levels where applicable.

The environment and assets were modelled and textured using Maya, Substance Painter and Photoshop.
And was rendered in Unity.

Project: Nightlight on Steam
https://store.steampowered.com/app/2200330/Project_Nightlight/

Lobby in-game

Lobby in-game

Lobby Entrance in-game

Lobby Entrance in-game

Security Room in-game

Security Room in-game

Locker Room in-game

Locker Room in-game

Locker Room in-game

Locker Room in-game

Staff Breakroom in-game

Staff Breakroom in-game

Elevator in-game

Elevator in-game

Level Overview Wireframe

Level Overview Wireframe

Lobby Wireframe

Lobby Wireframe

Locker Room and Corridor Wireframe

Locker Room and Corridor Wireframe

Elevator 3/4 Wireframe

Elevator 3/4 Wireframe

Elevator Entrance Wireframe

Elevator Entrance Wireframe

Remodelled Level Top-Down Overview

Remodelled Level Top-Down Overview